@startuml
sprite $movie_creation [48x48/16] {
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}


!define MATERIAL_MOVIE_CREATION(_alias) ENTITY(rectangle,black,movie_creation,_alias,MATERIAL MOVIE_CREATION)
!define MATERIAL_MOVIE_CREATION(_alias, _label) ENTITY(rectangle,black,movie_creation,_label, _alias,MATERIAL MOVIE_CREATION)
!define MATERIAL_MOVIE_CREATION(_alias, _label, _shape) ENTITY(_shape,black,movie_creation,_label, _alias,MATERIAL MOVIE_CREATION)
!define MATERIAL_MOVIE_CREATION(_alias, _label, _shape, _color) ENTITY(_shape,_color,movie_creation,_label, _alias,MATERIAL MOVIE_CREATION)
skinparam folderBackgroundColor<<MATERIAL MOVIE_CREATION>> White
@enduml